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Roper

An automatic runner with two distinct actions: short taps jump, while holding attaches a rope. Choose a release point that sends your character toward the next landing.

Roper

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The play guide

How to play Roper

Roper adds a hanging arc to the usual platform jump. The character keeps running, so gaps need to be read before you arrive. A rope changes your route through the air; holding it indefinitely is not the same as choosing a useful landing.

Your goal

Reach the finish by using jumps and anchored swings to cross gaps.

Controls

Tap to jump. Press and hold when an overhead anchor is available to attach the rope and swing. Release to let go.

Your first round

  1. Read the next gap and check whether an overhead anchor is present.
  2. Use a tap for a jump or hold to connect to the anchor and begin swinging.
  3. Release during the forward part of the swing toward a landing platform, then prepare for the next gap.

This guide is based on the supplied game instructions.

Tips for your next attempt

  • Decide between a jump and a rope before reaching the platform edge.
  • For forward distance, watch the direction of the swing as well as its height before releasing.
  • First aim for a stable landing; once the route is familiar, adjust the arc to collect nearby coins.

Watch out for

  • Holding where no anchor is available cannot create a bridge across empty space.
  • A good launch can still miss if you watch a coin instead of the landing platform.

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Tell us the game name, your device and what happened at qian@minigame.com.

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